The Fate of Magic
Gnomes was once first world fey creatures, but after years of being out of the first world their fey connection has lessened. Though fey do recognize them as one of their kind and may be more friendly, as long as they can prove they haven’t lost there way entirely and still can play the games of old.
Gnomes are one of the smallest of the common races, generally standing just over 3 hooves in height. Though their diminutive stature reduces their ability to move quickly, gnomes often train to take advantage of their size, especially when fighting foes much larger than themselves.
The coloration of gnomes varies so wildly that many outsiders assume gnomes commonly use dyes and illusions to change their skin and hair tones. While gnomes are certainly not above cosmetic enhancement (and may wish to change their appearance just to see how outlandish they can look), their natural hues truly range over a rainbow of coloration. Their hair tends toward vibrant colors such as the fiery orange of autumn leaves, the verdant green of forests at springtime, or the deep reds and purples of wildflowers in bloom. Similarly, their flesh tones range from earthy browns to floral pinks, and gnomes with black, pastel blue, or even green skin are not unknown. Gnomes’ coloration has little regard for heredity, with the color of a gnome’s parents and other kin having no apparent bearing on the gnome’s appearance. Gnomes possess highly mutable facial characteristics, and their proportions often don’t match the norm of other humanoid races. Many have overly large mouths and eyes, an effect which can be both disturbing and stunning, depending on the individual. Others may have extremely small features spread over an otherwise blank expanse of face, or may mix shockingly large eyes with a tiny, pursed mouth and a pert button of a nose. Gnomes rarely take pride in or show embarrassment about their features, but members of other races often fixate on a gnome’s most prominent feature and attempt to use it as the focus of insults or endearments.
Gnomes come in many different varieties that make it hard to define them as a culture. People studying gnomes have created different groupings that gnomes seem to fit into, though overlap is not unheard of. In forests, there are 3 main type of Gnome: Fey Gnomes, Feral Gnomes, and Tree strider gnomes.
The Fey gnomes have a high connection with the first world and nature in general, these gnomes have unique abilities that make them stand out. Rather than the Normal magic that city gnomes have innately, they possess the ability to make friends with most animals, Additionally they seem to no longer age like the others of their kind.
Feral Gnomes are the wild and vicious sort, sometimes moving in packs and using primitive weapons and biting foes. They also have a symbiotic relationship with wolves hunting with them in the wild. They attack like bandits but only take food and leave the rest of their victims stuff just lying around.
Tree Strider gnomes are the most civilized of the forest gnomes. They construct buildings upon tree’s connected by rope bridges. Normally having a village elders that direct the construction and development of their tree top towns. Four times a year, the leader of the elders from each village meet to discuss more global issues and create trade agreements. Tree striders are pretty devout to their religious beliefs, having shrines and statues throughout their forests.
Moving out of the forests you start to find the city gnomes and the nomadic Gnomes.
City gnomes are defined by their obsessive nature. Most take on 1 or 2 idea’s and stick with them building a craft or a career out of their interests. They are also more creative than their forest counterparts. Though most believe in the gnome faiths, they are more quiet about it and formally only celebrate in their own private ways. Content to explore the reaches of their craft, they normally set up shop in larger cities to experience what they have to offer.
Nomadic gnomes are the reverse. They have no interest in crafts or trade and just want to experience the world, exploring town to town. The Nomadic gnomes tend to move in caravans and collect objects from towns, and cart peoples goods for them in return for a bit of coin. Most of the time Gnome Nomads will arrive in towns with nothing special about them once or twice a year. But places with rare specialisations, and interesting tourist attractions can find gnome caravans common as fortnightly. Normally a Nomad caravans stay around a week before moving off to do their own thing again
The final type of gnome are the clockwork gnomes. These gnomes have completely rejected there Fey origins and focus on developing newer and more advanced technology They normally set up on mountains in craters and slowly build the cities up in layers. Within the cities, knowledge and craft is promoted above all else. Of these gnome cities, only 3 are known, all huge in scale on multiple layers. The cities are fairly chaotic and are only controlled thanks to the clockwork guardians which the city is named. Entries to the cities are strictly controlled and residents are only allowed out with an escort. The great clockwork cities are controlled by guilds specialising in different trades. Each trade’s guild leader gets into power by being voted as the best in their field and choices are voted on. They believe that they are superior to other gnomes and often disregard others as uncivil. Once a year the 3 super cities guild leaders meet in on neutral ground to discuss each cities progress normally within the forests of there homeland, hosted by the forest gnomes.
Each type of gnome has different relations with others.
Tree strider gnomes are welcoming to outsiders as long as they respect nature and are very friendly
Feral gnomes are hostile to most people and can only be tamed with trust over a long period
Fey gnomes are extremely curious and are tricksters enjoying playing pranks, they don’t have much long term contact with people, as they like to roam.
City Gnomes are normally more timid and quiet but create marvelous things they are willing to sell onto others. they often are happy to join in guilds and though following their own faith, don’t openly show it.
Nomadic gnomes are all about relations and make contacts in every town they move along if they can to help keep the trade caravan moving.
Clockwork gnomes are isolationists, they don’t trade tech, but do import goods from others and export objects they know other communities have access too.
Alignment and Religion
Gnome Religion is different to most others, rather than believing in a pantheon of gods they believe in spirits and believe offerings to these spirits and making deals with them benefit themselves. Though the number of spirits they talk about are wide and varied the more common ones are;
Libaro Spirit of the Rains
Tabani Spirit of Health and Healing
Onmoro Spirit of Death
Arkmao Spirit of Autumn Leaves
Jukam Spirit of Fishing
Kamtoro Spirit of Knowledge
Though Gnomes can be of any alignment most tend towards the Chaotic Good side, though it depends on their Type, as Clockwork gnomes tend towards Lawful Neutral.
Alternate Racial Traits
Fey gnomes; Gain Wild Empathy, Timeless Body Druid abilities also Gain speak with animals at will. This replaces Defencive training, Gnome Magic, Weapon Familiarity and obsessive.
Feral gnomes; Gain speak with animal at will, Scent ability and darkvision 60ft. This replaces Gnome magic. Additionally Feral gnomes do not start with common as a languages and take -2 to Int but gain +2 to strength
Tree strider gnomes Gain a 10ft Climb speed and gain +2 to acrobatics and acrobatics is always considered a class skill, This ability replaces Hatred and obsessive. Additionally Rather than +2 Con Tree Striders gain +2 Dex.
Nomadic Gnomes gain +10ft Movement speed, +2 to saving throws VS Fatigue and exhaustion and half duration of Fatigue Effects Appraise gains +2 and its always a class skill. This ability replaces Obsessive and illusion resistance.
City Gnomes Gain 1 skill point/level that must be placed in a craft, profession, Preform, Artistry or Lore
Clockwork Gnomes Gain +2 Int rather than +2 Cha. Clockwork gnomes select one knowellege skill and it becomes a class skill This replaces Defencive training.